With double barreled pistols and dual weapon reload you could actually have three rounds of paired shots. I didn't see anything about prone not affecting guns or xbows. After that pistol/xbow needs to drop the bow and Sniper's Aim with the pistol while xbow/xbow has to eat the 3 action reload as the price for having that 3rd action open the first 5 rounds. At least not if the fight ends within 5 rounds. Shouldn't need exact numbers at this point to see why a big fatal snipe build might not be as potent as a pistol/xbow or xbow/xbow build. With that, your theoretical advantage is reduced to +2 over a Sniper dual wield build but making half the number of attacks. Xbow/xbow can Hide normally as well if they'd like a different Way. If you absolutely hate relying on crits at all, nothing will ever convince you, but objectively it is far from not being viable.Īs far as I can tell, nothing stops you from taking Sniper as your Way regardless of what your weapon setup is. Not too bad either, even just for the regular damage.Īnd both of these options are used at range, unlike the fighter. You can also dual-wield and use Paired shots for 4 shots without MAP over 2 rounds, though after that you have a downtime round. Even if you factor in the usual -1 from lesser cover and the fact that Hide can be somewhat unreliable, that is absolutely viable. With the Sniper, you can Hide (enemy becomes flat-footed) while you reload and use Sniper's Aim to get another +2, for a total of +6 over everyone but the fighter. Personally, my choice for reliable damage would still be dual repeating hand crossbows but if you have a reliable front that can let you turret you can probably get some mileage out of something like slide pistol+repeating hand crossbow. You could try it with a fatal reload pistol and a repeater and turret with paired shots+reload but if you need to move then that collapses without haste. Unfortunately, none of the one handed repeating guns have fatal as far as I can see so they've pre-empted good ranged fatal fishing. The big fatal guns are all along the same line as the greatpick where you only get the one 0 MAP shot except you also need to waste an action reloading. If greatpick critfishing were worth it, you'd see it more often. The fighter gets mileage out of it but that's with a pair of 1d4/1d8 weapons attacking twice at 0 MAP. The problem with fatal is that critfishing is awful. Marvelous Minis and Prodigious Pawns Promotion.
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